![]() Not getting stuck on every other fire immune because you used the phy options I listed?-> way more fun and flexibility in pvm. Mechanics Fires Explosive Arrows or Bolts Replaces any standard Attack with Exploding Arrow with Skill Level determined by the weapon source. This counts as a Critical Hit for the total chance to get a Critical Hit equation. Still not as good as tomb reaver or botd great thresher. Deadly Strike On a successful weapon strike, gives a chance to double the Physical Damage of the attack. If you want a speed setup that isnt complete crap, use a shaeled up griz caddy, has 130 ish damage vs 35 while hitting the same speed. I'd take aldur's over a robo phaseblade setup too. Is your phase blades really making up the difference of 24K? I think not. ROBO PB Shaeled -up SUCK in pvm (just a nice cheap option, not the best) and they do less damage over time then picking a good physical damage wep at a slower attack rate ~6fpa on Etomb. ![]() The damage is doubled after all other bonuses, including Strength and Dexterity modifiers. ![]() ~250% ed from your 1 point maul ball you can keep up with your fireclaw Deadly Strike gives you an X chance of dealing double Damage. The robo shael wep's hits faster but you will do less damage per sec compared to the above since the fire damage ends up the same either way, and the phy wep's are doing 2-3K min to 25K max damage (+the 15-17K fire damage)Ĥfpa on the robo phase, or 5-6 on the above choices, a no brainer. ![]()
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